Overwatch competitive season 4 is upon us and let’s just say that I’m not enjoying it. A combination of bad teams and the unilateral ranking system during placement meant that I ended up far below my potential. However, working my way to more fulfilling games has let me see the dark underbelly of the Overwatch competitive scene and so I am back with more advice for any players willing to listen.

1. Provide cover for your healers. Your healers are a collection of DJs, doctors, snipers and monks. They may have potent healing abilities but they are squishy and fragile, with around 200 hit points each. This means that your healers can’t take a lot of damage before they die or have to retreat. So maybe, as a big, buff tank or high damage offence character, you could maybe take that damage for us? Tanks should be intercepting Reinhardt charges instead of jumping out of the way to maintain their precious KDR and offence characters should be sticking to their healers so the team can actually get heals. Ensuring that your healer is still alive is the best way to win a match.

2. Learn the abilities of the characters you don’t play as. Right before I began to write this piece, I was in a competitive match (we lost). At one point, the team’s Reinhardt was screaming at me via voice chat for me to heal him (I was Lucio). Funny thing was that I was stood right behind him, providing Lucio’s AoE healing abilities. Sadly, Lucio only heals 12.5 points of health per second so to a 500 hit point character like Reinhardt, it can seem like Lucio is slacking off. Players should also remember that characters like Ana and Lucio have heal boosting abilities with substantial cooldowns. Take the time to learn what characters can and can’t do so that you don’t have to waste your time berating a healer for doing their job.

3. Accept the fact that healers aren’t gods. Healers can’t keep you alive in a firefight, it’s part of Blizzard’s checks and balances in the game to ensure balance. To emphasize that, let’s do some math, using the Reinhardt scenario from the previous point:

Reinhardt has a base health of 500 (300 health and 200 armour) as well as a 2000 hit point strong shield. In this scenario he is defending against an attack from Soldier 76, whose primary weapon does 20 damage at the distance he is from Reinhardt, as well as an attack from Hanzo, whose primary weapon at full charge is doing 125 damage. Reinhardt is being supported by Lucio, who has just used his healing boost and is current doing 12.5 points of AoE healing. However, Lucio cannot heal damage to Reinhardt’s shield, only Reinhardt himself.

Reinhardt is a large stationary target, meaning that Hanzo and 76 aren’t missing him. This means that Reinhardt’s shield, something that can’t be healed unless he stops using it, is going to last around 15 to 20 seconds when reload times are factored into the equation as Hanzo and 76 pump 262.5 points of damage a second into it. This has been something of a protracted fight so Reinhardt it already injured at the start of the scenario, sitting at 312 health. This is when he starts demanding to be healed. With Lucio stuck in the 12 second cooldown for his amplification ability, he is stuck doing 12.5 of healing per second.  Reinhardt is calling for healing because shield is at about 400 health, and will last another second and a half.

Here’s the problem- it’s going to take Lucio 15.04 uninterupted seconds to fully heal his teammate and he only has 1.5. Once the shield goes down and the 76/Hanzo combo press the advantage, not only does Lucio come under the threat of fire, at the very most he can only reduce the damage to Reinhardt to between 250 and 226.5 per second. Reinhardt is either going to die or have to retreat to a health pack, as the rest of the team is frantically defending the point.

And substituting any other healing in the scenario doesn’t help. Mercy only need 3.3 seconds to fully heal Reinhardt but that’s still double the amount of time his shield can hold for and once that’s down, Mercy can only reduce the damage to 202.5 per second. Ana needs 3.3 seconds to fully heal Reinhardt and even with perfect aim, she only reduces the damage to 206.25. Finally, Zenyatta would need 6.2 seconds for a full heal and then can only reduce the damage to 232.5 per second.

What all of this shows is that if you are under fire, your healer can’t keep you alive, especially if you there is not one returning fire on your attackers. Please accept this.

4. Don’t insult your healers. In another match I played today,  the team’s Soldier 76 boldly proclaimed ‘No Heals’ at the end of a lost round, suggesting that he had not received adequate healing from the team’s healers. My fellow healer and I were understandingly confused, having done a combined total of 17,000 healing across the round. If you aren’t near the healers,we can’t heal you. This isn’t Call of Duty or Battlefield with healers, it you aren’t at the objectives, you’re not getting healed. The player proceeded to get increasingly abusive towards the team healers until, as he had said, we gave him no heals.

Remember this: If you are going to give your healers shit, your healers aren’t going to be nice to you. We own your ass because we’re the only ones who will keep you alive.

What advice do you have for Overwatch players? If you haven’t check out my previous instalment of angry healer advice, click here!

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